Gadgets are important to both a Sniper and Thief. A Sniper who uses Gadgets well can win many games, and so can a Sniper who barely knows how to play. A Thief who plays their cards right and uses the right Gadgets, on the other hand, can escape from any situation.
Obtaining[edit | edit source]
Gadgets are typically obtained from cases, but can also be purchased from the Black Market directly or from safes. If purchased directly, there is a quantity limit for each rarity, per reset: 100 commons, 50 rares and 10 epics.
Sniper Gadgets[edit | edit source]
The Sniper's Gadgets are separated into three categories; Ammo, Support, and Trap Gadgets.
These Gadgets, except the Machine Gun, when used, give the Sniper one bullet that has varying effects, like inflicting poison damage, freezing and dealing splash damage. These Gadgets are great for picking off individual Thieves as they usually only affect one target, but the Disease Ammo and Explosive Ammo are exceptions to this. Also, Ammo Gadgets cannot be countered by the Trap-Avoid Gadget.
These tiny but powerful explosive will turn minor injuries into medium sized catastrophes.
Hand-dipped in a variety of foul liquids, these rounds inflict continuous, poisonous pain.
Shipped overnight from the Arctic, this ammo chills thieves to their greedy bones.
This bullet spreads infectious viruses and bacteria from host to fellow thieves.
Contains thousands of micro-barbs that trap and hurt the target.
|Big Head Ammo|
Each round is hand-dipped in bee venom to swell up heads and make easy targets.
This full metal jacket ammunition increases the damage of your rifle by a lot.
Some Support Gadgets, like the Laser Pointer and Radar provide boosts for the Sniper, while the others drop multiple Trap Gadgets around the map. The boost-type Gadgets provide temporary stat bonuses or reveal the Thieves' location, while the "Trap drop"-type Gadgets help block off important routes for the Thieves, giving the Sniper more time to focus on killing each Thief. Most Support Gadgets have very short cooldowns, making them easily spammable.
Fire up this military grade radar to find the thieves, then gun them down like filthy dogs!
Tired of thieves hiding from your deadly attention? Give them a short blast of x-rays.
Trap Gadgets allow the Sniper to place a specific area on the map where Thieves will be afflicted with status effects should they enter it.
Mines are perfect for slightly maiming thieves or removing unsightly extra appendages.
Slow down thieves with a trap that drains stamina in a cloud of weaponized household chores.
This trap uses a variety of household glues and high explosives combined with a timer.
Cheap freeze trap to freeze thieves.
This mildly lethal bomb counts down faster towards a sudden but entertaining end.
Once triggered, this trap will inflict painful and continuous, poisonous damage.
Deploy these metal twists to slow any thief that forgets their iron shoes.
Force a thief to dance while you take your time putting the right bullet in just the wrong orifice.
|Big Head Trap|
Enlarge your enemies' heads so they fall at your feet with new holes in their faces.
Thief Gadgets[edit | edit source]
The Thief's Gadgets are separated into three categories; Boosts, Support and Disguise Gadgets.
Boosts, and their name suggests, usually provide boosts to the Thief's attributes, like speed, health and stamina. Other types of Boost Gadgets can destroy or avoid the Sniper's Traps and reduce a Thief's size.
For the furious who want to be fast.
This gadget fully protects you from traps but not forever.
Everyone knows that your problems grow with your silhouette, so just make yourself smaller again.
Shrug off bullet wounds and gain back some health with one dose of this pick-me-up.
A highly caffeinated energy drink that ups your stamina with only slight long-term effects.
Run faster and live longer by taking a well-timed dose of this pure synthetic adrenaline.
Support Gadgets for the Thief are mostly team-oriented and can help a full band of Thieves to get to the Getaway Van alive. Most of them drop various Gadgets to cover points around the map, while the others can stun the Sniper and delay the cops' arrival.
Disguise Gadgets serve as an extra layer of protection for the Thief or to conceal their location. It should be worth noting that "wearable" Disguise Gadgets (Barrel, Disguise, Head Safe, Shield) can partially or completely negate the effects of explosions from Explosive Ammo, Mines and Bombs.
This tunneler lets thieves sneak closer to their getaway car with no exposure to sun.
Extra layer of protection, making it harder for the sniper to hit the thief in the barrel.